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Special Ability: Weapon Master (bonuses for attacking with the favoured class of weapons).
#The whisperer rogue trader Pc
Then they added backgrounds for your background, so you can generate background for your generated background, that is introduced "Nemesis Path" for opposing NPCs and "Ship and Warrant Path" for the Rogue Trader dynasty (see sets of paths for PC and ship here). Navigator has more options from the Navigator House. Background-Based System: "Origin Path" (that can be traversed from either end, of course): Homeworld/Origin - Birthright - Lure of the Void - Trials and Travails - Motivation - Career, with each step giving 2-3 choices depending on the previous node, including Career (character class).Also, archeotech ship components, which use less space and power while being slightly better than normal components. Awesome but Impractical: Averted by plasma weapons, which now work a lot better than they did in Dark Heresy.Authority Equals Asskicking: Not only are the player characters the ones that run the ship, they're all but inevitably the most powerful, well-trained warriors on the ship as well.Ancestral Weapon: An option for your character at creation, actually.
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Ace Pilot: One of the possible archetypes for Void Master characters (the others being Ace Helmsman, Ace Gunner, and Ace Sensor Officer).
#The whisperer rogue trader plus
Or micro-blast needles that instead of being made of poison are made of explosives - almost as messy as bolter, plus all the perks of needle guns themselves, but still no good against armor.
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Or flamer cans laced with nephium (stuff that makes promethium even more napalm-y). Microburst flasks that stop Overheating and increase range of plasma weapons (but don't allow Maximal mode).
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Or snare shells (to shoot sticky webber stuff from shotgun), or mono-edged flechette loads (and the poisoned variety). Such as acid shells (degrading the target's armour).
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